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Classical Antiquity in Video Games: Playing with the Ancient World IMAGINES Classical Receptions in the Visual and Performing Arts Paperback July 29,
ETB 13751
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This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres.
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What Stands Out
Product Details
| Publisher | Bloomsbury Academic |
| Publication date | July 29, 2021 |
| Language | English |
| Print length | 312 pages |
| ISBN-10 | 1350193860 |
| ISBN-13 | 978-1350193864 |
| Item Weight | 1 pounds (450 grams) |
| Dimensions | 6.14 x 0.65 x 9.21 inches (15.6 x 1.7 x 23.4 cm) |
| Part of series | IMAGINES u2013 Classical Receptions in the Visual and Performing Arts |
Who Should Buy?
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Game Designers
Learn how ancient cultures inspire game mechanics and narratives, enhancing creative design in historical-themed video games.
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History Enthusiasts
Explore the depiction of classical antiquity in gaming, fostering a deeper understanding of ancient civilizations through interactive media.
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Cultural Scholars
Gain insights into the reception of classical themes in contemporary gaming, bridging antiquity with modern cultural studies.
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Casual Gamers
Players looking for straightforward entertainment may find the academic approach less engaging or enjoyable than expected.
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Non-Academic Readers
Those uninterested in scholarly analysis might struggle with the book's content and find it overly complex or dense.
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Action Game Fans
Fans of fast-paced, action-oriented games may not connect with the historical themes explored in this text.
Product Description
Classical Antiquity in Video Games: Playing with the Ancient World IMAGINES Classical Receptions in the Visual and Performing Arts Paperback July 29, 2021
Customer Questions & Answers
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Question:
What is the main focus of the book?
Answer: The book focuses on the representations and receptions of Classical Antiquity in video games across various platforms. -
Question:
Who are the contributors to this volume?
Answer: Contributors include scholars, gamers, game developers, and historical consultants. -
Question:
Why should educators consider this book?
Answer: It provides insights into the educational applications of video games and their potential as a tool for understanding classical history.
Christian Rollinger (Editor) Ancient & Classical Editorial Review
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Pros
- Engaging exploration of ancient cultures
- Rich visual content and graphics
- Thought-provoking connections to history
- Fun for both gamers and history buffs
Cons
- Some sections may be too academic for casual readers.
Product Price History
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ETB 13751
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Ubuy works hard to protect your security and privacy. Our advanced payment security system ensures confidentiality by encrypting your information during transmission using AES (Advanced Encryption Standards) and SSL (Secure Socket Layer) protocols. Your payment details are 100% secure as we do not share your payment details with third party sellers.
Features & Benefits
- Explores varied depictions of the ancient world in video games.
- Highlights the challenges of classical scholarship's neglect of video games.
- Showcases popular series like 'Assassin’s Creed' and 'Civilization'.
- Combines perspectives from scholars, gamers, and game developers.
- Delivers cutting-edge research in classics and classical receptions.
- Offers a state-of-the-art account of ancient video games and their significance.